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Towers

Every tower in the game, as the real model. Drag to turn it, scroll or pinch to zoom, and pick a tier to see what the upgrade changes.

Red Tape

Stop / Hold 10 stamps

Procedurally impassable.

The cheapest wall in the county. Drag to lay a line. Aliens will not cross it; it would be improper.

Tier I: One Roll

Total 10 stamps.

A cheap wall. It shapes the route and does nothing else.

Red Tape, tier I, as a 3D model. Drag to turn it.

What it does

A cheap wall. It shapes the route and does nothing else. Drag to lay it in a line.

Good against

Every visitor alike. It stops none of them, but none can cross it, so it only shapes their route.

Weaker against

Nobody in particular. It does not slow or drain anyone by itself.

Signpost

Redirect 20 stamps

You are here. Probably.

A helpful sign that sends aliens off the road for a moment. They reread it, wander about looking for the turn, and come back to the spot they left. A second sign too soon after is ignored.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Arrow

Total 20 stamps.

Range
1.2 cells
Patience hit
1.97 pts
Turns back
4.5 s
Then immune
2 s
Signpost, tier I, as a 3D model. Drag to turn it.

What it does

Sends an alien off the road for a moment, then ignores further signs for a spell. Aliens soon get used to signs.

Good against

Inspector, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Courier (shrugs off 30%), Regional Auditor (shrugs off 40%).

Queue Rope

Slow 30 stamps

Kindly follow the rope.

Velvet stanchions that slow everyone nearby. Links to neighbouring ropes, forming queues of great dignity and no purpose. The only tower that slows the line.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Stanchion

Total 30 stamps.

Range
1.8 cells
Slows to
70%
Queue Rope, tier I, as a 3D model. Drag to turn it.

What it does

Slows everyone nearby, and is the only tower that does. Neighbouring ropes link up; the second rope on a stretch works at half pace.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 20%).

Intercom

Redirect 35 stamps

Attention, please. Attention.

Crackly announcements that confuse every alien in earshot. Nobody understands them. Nobody has ever understood them.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Wall Speaker

Total 35 stamps.

Range
3.5 cells
Patience hit
2.7 pts
Confuses
2 s
Intercom, tier I, as a 3D model. Drag to turn it.

What it does

Confuses aliens so they wander off the route briefly.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 40%).

Bureaucrat

Drain 50 stamps

Has a form for that.

A clerk who hands out forms to read while walking, and steadily drains the patience of everyone nearby. Two clerks on one stretch do not hurry each other: the second works at half pace.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Junior Clerk

Total 50 stamps.

Range
2.5 cells
Patience loss
0.85 pts/s
Bureaucrat, tier I, as a 3D model. Drag to turn it.

What it does

Drains the patience of everyone nearby while they read. It does not slow them: a Queue Rope does that. A second desk on the same stretch works at half pace.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 20%).

Calming Bell

Calm 50 stamps

Ding. Everything is fine.

A gentle bell that soothes the flock. Lowers goose stress so nobody panics and waddles toward the nice spaceship.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Hand Bell

Total 50 stamps.

Range
4 cells
Calms stress
50%/s
Calming Bell, tier I, as a 3D model. Drag to turn it.

What it does

Calms geese in range. Does nothing to aliens.

Good against

The flock, not the visitors. It settles nervous animals and does nothing to an alien.

Weaker against

Nobody. Visitors ignore it.

Checkpoint

Stop / Hold 60 stamps

Halt. Present documents. Please and thank you.

A booth with a gate arm and a very thorough attendant. Every alien stops, presents papers, and loses a little hope.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Booth

Total 60 stamps.

Range
1.2 cells
Patience hit
3.24 pts
Holds
2.5 s
Checkpoint, tier I, as a 3D model. Drag to turn it.

What it does

Holds every alien for a moment, once each.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 20%).

Waiting Room

Stop / Hold 80 stamps

Please take a number. Any number.

Plastic chairs, a ticking clock and a ticket dispenser. Aliens line up for a seat, wait, and quietly reconsider their life choices. A line that looks too long sends them on their way.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Folding Chairs

Total 80 stamps.

Range
1.6 cells
Patience hit
3.5 pts
Seats for
3 s
Seats
1
Line holds
3 in line
Loss in line
0.3 pts/s
Waiting Room, tier I, as a 3D model. Drag to turn it.

What it does

Seats a few aliens at a time to think it over.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 20%).

Photocopier Jam

Stop / Hold 55 stamps

Please wait. Someone is helping.

A beige copier on a squeaky cart. Every few seconds it jams, and everyone nearby stops to help. Best against bunches; an alien that walks past between jams is not troubled.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Office Copier

Total 55 stamps.

Range
2 cells
Jams every
6 s
Patience hit
2.82 pts
Holds
1.2 s
Photocopier Jam, tier I, as a 3D model. Drag to turn it.

What it does

Jams every few seconds and holds everyone in reach. Best against bunches; a visitor who strolls past between jams is not troubled.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 20%).

Please Hold

Drain 45 stamps

Your call is important to us.

A speakerphone on a lamp post playing gentle hold music. Nearby aliens do not get their patience back, and every stamp, seat or hold that lands on them lands a little harder.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Desk Phone

Total 45 stamps.

Range
3 cells
Patience hit
×1.4
No recovery after
3 s
Please Hold, tier I, as a 3D model. Drag to turn it.

What it does

Plays hold music. Visitors in range do not recover, and every stamp, seat or hold that lands on them lands harder. It does nothing alone.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 20%).

Suggestion Box

Lure / Event 30 stamps

Suggestions welcome. Please use the box.

A green county box on a post. Routes bend to pass it, and each alien stops once to post a suggestion. It never blocks the way.

From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.

Tier I: Wooden Box

Total 30 stamps.

Pull
2.5 cells
Posts within
1.2 cells
Route length counted
50%
Patience hit
1.08 pts
Posts for
1 s
Suggestion Box, tier I, as a 3D model. Drag to turn it.

What it does

Routes bend to pass it, and each visitor stops once to post a suggestion. It never blocks the way, so it helps where tape is scarce.

Good against

Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.

Weaker against

Regional Auditor (shrugs off 20%).

Figures come straight from the game's own data, so they match what you see in play. Stats can change while the game is in development. See the manual for how towers fit together.