Towers
Every tower in the game, as the real model. Drag to turn it, scroll or pinch to zoom, and pick a tier to see what the upgrade changes.
Red Tape
Stop / Hold 10 stampsProcedurally impassable.
The cheapest wall in the county. Drag to lay a line. Aliens will not cross it; it would be improper.
Tier I: One Roll
Total 10 stamps.
A cheap wall. It shapes the route and does nothing else.
What it does
A cheap wall. It shapes the route and does nothing else. Drag to lay it in a line.
Good against
Every visitor alike. It stops none of them, but none can cross it, so it only shapes their route.
Weaker against
Nobody in particular. It does not slow or drain anyone by itself.
Signpost
Redirect 20 stampsYou are here. Probably.
A helpful sign that sends aliens off the road for a moment. They reread it, wander about looking for the turn, and come back to the spot they left. A second sign too soon after is ignored.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Arrow
Total 20 stamps.
- Range
- 1.2 cells
- Patience hit
- 1.97 pts
- Turns back
- 4.5 s
- Then immune
- 2 s
Tier II: Several Contradictory Arrows
Upgrade 25 stamps. Total 45 stamps.
- Range
- 1.2 cells
- Patience hit
- 2.68 pts
- Turns back
- 5.5 s
- Then immune
- 2 s
What this upgrade changes
- Patience hit: 1.97 to 2.68 pts
- Turns back: 4.5 to 5.5 s
Tier III: Municipal Wayfinding Initiative
Upgrade 32 stamps. Total 77 stamps. The last upgrade is a choice of two promotions: III-A, Detour Sign, or III-B, Notice Board.
Pick a branch tab to see its stats.
Tier III, branch A: Detour Sign
Upgrade 32 stamps. Total 77 stamps. Longer mazes.
- Range
- 1.2 cells
- Wanders
- 5 cells
- Patience hit
- 3.15 pts
- Turns back
- 7.5 s
- Then immune
- 2 s
What this promotion changes
- Wanders: new, 5 cells
- Patience hit: 2.68 to 3.15 pts
- Turns back: 5.5 to 7.5 s
Tier III, branch B: Notice Board
Upgrade 32 stamps. Total 77 stamps. Crowds: no detour, a lump to everyone near.
- Range
- 2 cells
- Patience hit
- 3.22 pts
What this promotion changes
- Range: 1.2 to 2 cells
- Patience hit: 2.68 to 3.22 pts
- Turns back: 5.5 to 0 s
- Then immune: 2 to 0 s
What it does
Sends an alien off the road for a moment, then ignores further signs for a spell. Aliens soon get used to signs.
Good against
Inspector, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Courier (shrugs off 30%), Regional Auditor (shrugs off 40%).
Queue Rope
Slow 30 stampsKindly follow the rope.
Velvet stanchions that slow everyone nearby. Links to neighbouring ropes, forming queues of great dignity and no purpose. The only tower that slows the line.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Stanchion
Total 30 stamps.
- Range
- 1.8 cells
- Slows to
- 70%
Tier II: Stanchion Pair
Upgrade 35 stamps. Total 65 stamps.
- Range
- 1.8 cells
- Slows to
- 60%
What this upgrade changes
- Slows to: 70% to 60%
Tier III: Theme-Park Grade
Upgrade 48 stamps. Total 113 stamps. The last upgrade is a choice of two promotions: III-A, Velvet Rope, or III-B, Crowd Control.
Pick a branch tab to see its stats.
Tier III, branch A: Velvet Rope
Upgrade 48 stamps. Total 113 stamps. Single file: a harder slow.
- Range
- 1.8 cells
- Slows to
- 50%
What this promotion changes
- Slows to: 60% to 50%
Tier III, branch B: Crowd Control
Upgrade 48 stamps. Total 113 stamps. Wide fields: a bigger reach.
- Range
- 2.6 cells
- Slows to
- 65%
What this promotion changes
- Range: 1.8 to 2.6 cells
- Slows to: 60% to 65%
What it does
Slows everyone nearby, and is the only tower that does. Neighbouring ropes link up; the second rope on a stretch works at half pace.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 20%).
Intercom
Redirect 35 stampsAttention, please. Attention.
Crackly announcements that confuse every alien in earshot. Nobody understands them. Nobody has ever understood them.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Wall Speaker
Total 35 stamps.
- Range
- 3.5 cells
- Patience hit
- 2.7 pts
- Confuses
- 2 s
Tier II: Building-Wide PA
Upgrade 40 stamps. Total 75 stamps.
- Range
- 3.5 cells
- Patience hit
- 3.38 pts
- Confuses
- 2.3 s
What this upgrade changes
- Patience hit: 2.7 to 3.38 pts
- Confuses: 2 to 2.3 s
Tier III: Tannoy of Unclear Origin
Upgrade 56 stamps. Total 131 stamps. The last upgrade is a choice of two promotions: III-A, PA System, or III-B, Repeat Announcement.
Pick a branch tab to see its stats.
Tier III, branch A: PA System
Upgrade 56 stamps. Total 131 stamps. Reaches five cells.
- Range
- 5 cells
- Patience hit
- 2.7 pts
- Confuses
- 2.3 s
What this promotion changes
- Range: 3.5 to 5 cells
- Patience hit: 3.38 to 2.7 pts
Tier III, branch B: Repeat Announcement
Upgrade 56 stamps. Total 131 stamps. Says it again after 12 s.
- Range
- 3.5 cells
- Repeats after
- 12 s
- Patience hit
- 3.38 pts
- Confuses
- 2.3 s
What this promotion changes
- Repeats after: new, 12 s
What it does
Confuses aliens so they wander off the route briefly.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 40%).
Bureaucrat
Drain 50 stampsHas a form for that.
A clerk who hands out forms to read while walking, and steadily drains the patience of everyone nearby. Two clerks on one stretch do not hurry each other: the second works at half pace.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Junior Clerk
Total 50 stamps.
- Range
- 2.5 cells
- Patience loss
- 0.85 pts/s
Tier II: Clerk
Upgrade 60 stamps. Total 110 stamps.
- Range
- 2.65 cells
- Patience loss
- 1.01 pts/s
What this upgrade changes
- Range: 2.5 to 2.65 cells
- Patience loss: 0.85 to 1.01 pts/s
Tier III: Senior Clerk
Upgrade 80 stamps. Total 190 stamps. The last upgrade is a choice of two promotions: III-A, Senior Clerk, or III-B, Typing Pool.
Pick a branch tab to see its stats.
Tier III, branch A: Senior Clerk
Upgrade 80 stamps. Total 190 stamps. Double drain on the most patient alien.
- Range
- 2.65 cells
- Patience loss
- ×2
- Patience loss
- 1.01 pts/s
What this promotion changes
- Patience loss: 1 to ×2
Tier III, branch B: Typing Pool
Upgrade 80 stamps. Total 190 stamps. Crowds: a cell wider.
- Range
- 3.65 cells
- Patience loss
- 0.81 pts/s
What this promotion changes
- Range: 2.65 to 3.65 cells
- Patience loss: 1.01 to 0.81 pts/s
What it does
Drains the patience of everyone nearby while they read. It does not slow them: a Queue Rope does that. A second desk on the same stretch works at half pace.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 20%).
Calming Bell
Calm 50 stampsDing. Everything is fine.
A gentle bell that soothes the flock. Lowers goose stress so nobody panics and waddles toward the nice spaceship.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Hand Bell
Total 50 stamps.
- Range
- 4 cells
- Calms stress
- 50%/s
Tier II: Brass Bell
Upgrade 60 stamps. Total 110 stamps.
- Range
- 4.5 cells
- Calms stress
- 67.5%/s
What this upgrade changes
- Range: 4 to 4.5 cells
- Calms stress: 50%/s to 67.5%/s
Tier III: Bell of Considerable Serenity
Upgrade 80 stamps. Total 190 stamps. The last upgrade is a choice of two promotions: III-A, Recall Bell, or III-B, Dinner Bell.
Pick a branch tab to see its stats.
Tier III, branch A: Recall Bell
Upgrade 80 stamps. Total 190 stamps. Calls a loose goose home.
- Range
- 5 cells
- Calms stress
- 90%/s
- Recalls within
- 6 cells
What this promotion changes
- Range: 4.5 to 5 cells
- Calms stress: 67.5%/s to 90%/s
- Recalls within: new, 6 cells
Tier III, branch B: Dinner Bell
Upgrade 80 stamps. Total 190 stamps. Two cells wider.
- Range
- 6.5 cells
- Calms stress
- 67.5%/s
What this promotion changes
- Range: 4.5 to 6.5 cells
What it does
Calms geese in range. Does nothing to aliens.
Good against
The flock, not the visitors. It settles nervous animals and does nothing to an alien.
Weaker against
Nobody. Visitors ignore it.
Checkpoint
Stop / Hold 60 stampsHalt. Present documents. Please and thank you.
A booth with a gate arm and a very thorough attendant. Every alien stops, presents papers, and loses a little hope.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Booth
Total 60 stamps.
- Range
- 1.2 cells
- Patience hit
- 3.24 pts
- Holds
- 2.5 s
Tier II: Staffed Booth
Upgrade 70 stamps. Total 130 stamps.
- Range
- 1.2 cells
- Patience hit
- 3.89 pts
- Holds
- 2.8 s
What this upgrade changes
- Patience hit: 3.24 to 3.89 pts
- Holds: 2.5 to 2.8 s
Tier III: Border Crossing (Rural)
Upgrade 96 stamps. Total 226 stamps. The last upgrade is a choice of two promotions: III-A, Security Screening, or III-B, Turnstile.
Pick a branch tab to see its stats.
Tier III, branch A: Security Screening
Upgrade 96 stamps. Total 226 stamps. Holds the patient longer.
- Range
- 1.2 cells
- Per patience left
- 0.15 s
- Longest hold
- 3 s
- Patience hit
- 3.89 pts
- Holds
- 1.5 s
What this promotion changes
- Per patience left: new, 0.15 s
- Longest hold: new, 3 s
- Holds: 2.8 to 1.5 s
Tier III, branch B: Turnstile
Upgrade 96 stamps. Total 226 stamps. Quick and wide: a short hold, a bigger lump.
- Range
- 1.8 cells
- Patience hit
- 5.83 pts
- Holds
- 1 s
What this promotion changes
- Range: 1.2 to 1.8 cells
- Patience hit: 3.89 to 5.83 pts
- Holds: 2.8 to 1 s
What it does
Holds every alien for a moment, once each.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 20%).
Waiting Room
Stop / Hold 80 stampsPlease take a number. Any number.
Plastic chairs, a ticking clock and a ticket dispenser. Aliens line up for a seat, wait, and quietly reconsider their life choices. A line that looks too long sends them on their way.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Folding Chairs
Total 80 stamps.
- Range
- 1.6 cells
- Patience hit
- 3.5 pts
- Seats for
- 3 s
- Seats
- 1
- Line holds
- 3 in line
- Loss in line
- 0.3 pts/s
Tier II: Lounge
Upgrade 95 stamps. Total 175 stamps.
- Range
- 1.7 cells
- Patience hit
- 4.1 pts
- Seats for
- 3 s
- Seats
- 2
- Line holds
- 4 in line
- Loss in line
- 0.3 pts/s
What this upgrade changes
- Range: 1.6 to 1.7 cells
- Patience hit: 3.5 to 4.1 pts
- Seats: 1 to 2
- Line holds: 3 to 4 in line
Tier III: The Annex
Upgrade 128 stamps. Total 303 stamps. The last upgrade is a choice of two promotions: III-A, Take a Number, or III-B, Private Lounge.
Pick a branch tab to see its stats.
Tier III, branch A: Take a Number
Upgrade 128 stamps. Total 303 stamps. Crowds: more seats, a longer line.
- Range
- 1.8 cells
- Patience hit
- 4.1 pts
- Seats for
- 3 s
- Seats
- 4
- Line holds
- 6 in line
- Loss in line
- 0.3 pts/s
What this promotion changes
- Range: 1.7 to 1.8 cells
- Seats: 2 to 4
- Line holds: 4 to 6 in line
Tier III, branch B: Private Lounge
Upgrade 128 stamps. Total 303 stamps. One seat, a big lump: for bosses.
- Range
- 1.7 cells
- Patience hit
- 7.3 pts
- Seats for
- 3 s
- Seats
- 1
- Line holds
- 2 in line
- Loss in line
- 0.3 pts/s
What this promotion changes
- Patience hit: 4.1 to 7.3 pts
- Seats: 2 to 1
- Line holds: 4 to 2 in line
What it does
Seats a few aliens at a time to think it over.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 20%).
Photocopier Jam
Stop / Hold 55 stampsPlease wait. Someone is helping.
A beige copier on a squeaky cart. Every few seconds it jams, and everyone nearby stops to help. Best against bunches; an alien that walks past between jams is not troubled.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Office Copier
Total 55 stamps.
- Range
- 2 cells
- Jams every
- 6 s
- Patience hit
- 2.82 pts
- Holds
- 1.2 s
Tier II: Collating Copier
Upgrade 60 stamps. Total 115 stamps.
- Range
- 2.2 cells
- Jams every
- 5 s
- Patience hit
- 3.52 pts
- Holds
- 1.2 s
What this upgrade changes
- Range: 2 to 2.2 cells
- Jams every: 6 to 5 s
- Patience hit: 2.82 to 3.52 pts
Tier III:
Upgrade 88 stamps. Total 203 stamps. The last upgrade is a choice of two promotions: III-A, Collator, or III-B, Duplex.
Pick a branch tab to see its stats.
Tier III, branch A: Collator
Upgrade 88 stamps. Total 203 stamps. Jams a second sooner.
- Range
- 2.2 cells
- Jams every
- 4 s
- Patience hit
- 3.52 pts
- Holds
- 1.2 s
What this promotion changes
- Jams every: 5 to 4 s
Tier III, branch B: Duplex
Upgrade 88 stamps. Total 203 stamps. Holds longer, bigger lump.
- Range
- 2.2 cells
- Jams every
- 5 s
- Patience hit
- 5.28 pts
- Holds
- 1.7 s
What this promotion changes
- Patience hit: 3.52 to 5.28 pts
- Holds: 1.2 to 1.7 s
What it does
Jams every few seconds and holds everyone in reach. Best against bunches; a visitor who strolls past between jams is not troubled.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 20%).
Please Hold
Drain 45 stampsYour call is important to us.
A speakerphone on a lamp post playing gentle hold music. Nearby aliens do not get their patience back, and every stamp, seat or hold that lands on them lands a little harder.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Desk Phone
Total 45 stamps.
- Range
- 3 cells
- Patience hit
- ×1.4
- No recovery after
- 3 s
Tier II: Switchboard
Upgrade 50 stamps. Total 95 stamps.
- Range
- 3.5 cells
- Patience hit
- ×1.5
- No recovery after
- 3 s
What this upgrade changes
- Range: 3 to 3.5 cells
- Patience hit: 1.4 to ×1.5
Tier III:
Upgrade 72 stamps. Total 167 stamps. The last upgrade is a choice of two promotions: III-A, Elevator Music, or III-B, Your Call Is Important.
Pick a branch tab to see its stats.
Tier III, branch A: Elevator Music
Upgrade 72 stamps. Total 167 stamps. A cell wider.
- Range
- 4.5 cells
- Patience hit
- ×1.5
- No recovery after
- 3 s
What this promotion changes
- Range: 3.5 to 4.5 cells
Tier III, branch B: Your Call Is Important
Upgrade 72 stamps. Total 167 stamps. Bigger lumps.
- Range
- 3.5 cells
- Patience hit
- ×1.6
- No recovery after
- 3 s
What this promotion changes
- Patience hit: 1.5 to ×1.6
What it does
Plays hold music. Visitors in range do not recover, and every stamp, seat or hold that lands on them lands harder. It does nothing alone.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 20%).
Suggestion Box
Lure / Event 30 stampsSuggestions welcome. Please use the box.
A green county box on a post. Routes bend to pass it, and each alien stops once to post a suggestion. It never blocks the way.
From tier II, choose either III-A or III-B directly. The tier III model shows the shared base.
Tier I: Wooden Box
Total 30 stamps.
- Pull
- 2.5 cells
- Posts within
- 1.2 cells
- Route length counted
- 50%
- Patience hit
- 1.08 pts
- Posts for
- 1 s
Tier II: Locked Box
Upgrade 35 stamps. Total 65 stamps.
- Pull
- 2.5 cells
- Posts within
- 1.2 cells
- Route length counted
- 45%
- Patience hit
- 1.35 pts
- Posts for
- 1 s
What this upgrade changes
- Route length counted: 50% to 45%
- Patience hit: 1.08 to 1.35 pts
Tier III:
Upgrade 48 stamps. Total 113 stamps. The last upgrade is a choice of two promotions: III-A, Comment Cards, or III-B, Town Hall.
Pick a branch tab to see its stats.
Tier III, branch A: Comment Cards
Upgrade 48 stamps. Total 113 stamps. A longer stop to post.
- Pull
- 2.5 cells
- Posts within
- 1.2 cells
- Route length counted
- 45%
- Patience hit
- 1.35 pts
- Posts for
- 1.5 s
What this promotion changes
- Posts for: 1 to 1.5 s
Tier III, branch B: Town Hall
Upgrade 48 stamps. Total 113 stamps. A stronger, wider pull.
- Pull
- 3.5 cells
- Posts within
- 1.2 cells
- Route length counted
- 40%
- Patience hit
- 1.35 pts
- Posts for
- 1 s
What this promotion changes
- Pull: 2.5 to 3.5 cells
- Route length counted: 45% to 40%
What it does
Routes bend to pass it, and each visitor stops once to post a suggestion. It never blocks the way, so it helps where tape is scarce.
Good against
Inspector, Courier, Compliance Officer, Union Rep, Clerk-bot.
Weaker against
Regional Auditor (shrugs off 20%).
Figures come straight from the game's own data, so they match what you see in play. Stats can change while the game is in development. See the manual for how towers fit together.