The aliens have come for your geese, and they have brought paperwork.
Build queues, place checkpoints and wear down polite visitors before they carry off your flock. A signpost, a waiting room and enough forms can make the route to the pen a very long wait.
In private beta on iPhone, iPad, Android, Windows and Linux. There is no public release date yet. Testing and support
A forest shift: delay the visitors before they reach the pen.
How to play
Visitors follow the route from their landing pads to the pen. Each has patience rather than hit points. Towers ask them to queue, fill out forms or follow another sign; when their patience runs out, they apologize and leave. If they reach the flock first, they may take an animal with them.
Tap or click an open cell, then choose a tower from the build ring. Each tower shows its price in stamps. Select a tower already on the board to upgrade or sell it; at the top tier, compare the two promotions and choose the one you want. The game refuses a placement that would leave a landing pad without a route to the pen.
Drag the board to move around it and pinch to zoom on a touch screen. On a computer, use the mouse or trackpad and keyboard. Pause when you want time to plan; press READY to begin and NEXT when you are ready for another wave. The manual covers the controls, towers and the rest of the shift.
A look at the game
A short gameplay video shows tower placement and visitors queuing on forest, lakeside, office and farm maps. It has music and game sounds, with no spoken narration.
Ways to play
A shift of your own
Play the campaign, try a random map or see how long you can hold out in Overtime. A Daily Memo gives everyone the same new map for the day.
A colleague across the table
Share a large screen with another player, or bring an AI Colleague to help or compete on the other board.
Interoffice
Play co-op or competitively with someone on another device. Find a nearby office, share an office code or invite an Apple Game Center friend.
Geese and sheep
The flock gets nervous when visitors come close. An animal may bolt; a Calming Bell can help it find its way home.
Your own maps
After completing the campaign, open the Map Office to paint terrain, check routes and waves, and save maps to play later.
A record of the shift
The report shows what happened, with graphs and commendations. Keep a replay, send it to a friend or request a shareable video.
The campaign and local replays work offline. Online matches, a new Daily Memo and video rendering need an internet connection. Read the privacy policy.
Screenshots
Current gameplay on desktop, from recorded matches and the build menu.
Choose what to build and see the price first.
A lakeside shift, with paperwork on the way to the pen.
Some assignments have sheep as well as geese.
A longer route gives the visitors more forms to consider.
I made Please Invade Later in Godot. A match can be recorded and played back, so you can revisit a shift or send it to someone else. The visitors have names, departments and their own paperwork. See also Goose Migration, a separate browser game about flying a flock south.