Deep Dive: The Z-Machine Interpreter
Building a Z-Machine transpiler in Rust—opcode decoding, Z-strings, branch offsets, and the constraints that make Infocom's bytecode tick.
2 articles tagged with "infocom"
Building a Z-Machine transpiler in Rust—opcode decoding, Z-strings, branch offsets, and the constraints that make Infocom's bytecode tick.
Pushing the Z-Machine interpreter forward with decoder work, text handling, and SAVE/RESTORE—plus content-addressable storage with S3 sync.