Deep Dive: Balancing a Goose Game
The iteration that turned a text adventure into something playable: balance tuning, achievement scaffolding, and the 1081-line manual that made it legible.
2 articles tagged with "games"
The iteration that turned a text adventure into something playable: balance tuning, achievement scaffolding, and the 1081-line manual that made it legible.
A deadpan text adventure about mild chaos, built on a time budget: 79 tests, procedural honk audio, and a migration ending instead of a game over screen.