Deep Dive: Balancing a Goose Game
The iteration that turned a text adventure into something playable—balance tuning, achievement scaffolding, and the 1081-line manual that made it legible.
2 articles tagged with "games"
The iteration that turned a text adventure into something playable—balance tuning, achievement scaffolding, and the 1081-line manual that made it legible.
How a deadpan text adventure about mild chaos became the BBS system's most extensively tested game—79 tests, procedural honk audio, and a migration ending instead of game over.