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Articles / 2026 / January

January 2026

20 articles published in January 2026

Identity, SEO, and a Lot of Polish

Identity got real: guest sessions, passkeys, and a server‑backed auth surface, plus gopher content routing, Z‑Machine version wiring, and a formatting sweep.

Building a Code Evolution Analyzer in a Weekend

A quick script turned into two days of yak-shaving through collection speed, chart performance, and an audio bug that took hours to find and one line to fix.

Deep Dive: Passkey Authentication for a Retro BBS

Passkeys in a 300‑baud world: the smallest WebAuthn flow, the server state it requires, and how I kept it in tune with emulator.ca's identity model.

CC-40 Completion and IVR Launch

Shipping the TI CC-40 backend with authentic CALL commands and audio, plus a full IVR phone tree system.

Storage Peripherals and Audio Realism

Floppy, hard drive, and cassette peripherals with Kansas City Standard encoding, plus a peripheral audio bus that makes the machine feel physical.

Deep Dive: Kansas City Standard Cassette Storage

Building a Kansas City Standard cassette peripheral: FSK at 2400/1200 Hz, tape transport simulation, and why saving 8 KB takes five minutes.

Deployment Prep and Backend Growth

Kubernetes/K3s deployment configs, CI/CD scaffolding, schema-driven API generation, and the Star Trek BASIC backend.

Three Languages, One Weekend (Sort Of)

Building BASIC, Forth, and Scheme interpreters in Rust, running them in browser workers, and what the contrast between them revealed.

The Big web/ Move and Parser Migrations

Moving the web app under web/, migrating three parsers to Pest and Pratt, and getting the Z-Machine opcode engine executing.

Deep Dive: CTS Flow Control in the Serial/Modem System

Why you can't just shovel bytes through a virtual modem: RTS/CTS backpressure, buffer gates, and the timing budget that makes dial-up feel like dial-up.

Deep Dive: The Z-Machine Interpreter

Building a Z-Machine transpiler in Rust: opcode decoding, Z-strings, branch offsets, and the constraints that make Infocom's bytecode tick.

Z-Machine Foundations and Storage Sync

Z-Machine decoder work, text handling, and SAVE/RESTORE, plus content-addressable storage with S3 sync.

The Dungeon Gets Real

Turning the dungeon crawler demo into a persistent roguelike: progression gates, deterministic daily seeds, and meta-unlocks across five pull requests.

Emulation Milestones and TypeScript Migration

Intel 8088 demos, Zig-based 6502 experiments, and migrating the frontend to TypeScript for better type safety.

Deep Dive: PETSCII and the VIC-II Text Adapter

Translating PETSCII screen memory into ANSI terminal output: character maps, colour approximation, and the minimal contract a terminal-based VIC‑II can keep.

Big Repo Restructure and Backend Migration

Splitting the repository into cores, languages, assemblers, and BIOS so the directory layout matches the dependency graph.

Build System Groundwork and Modem Plumbing

Making the WASM build honest about its dependencies, loading backends on dial, and giving the modem one source of truth for pacing.

Deep Dive: Bell 212A and V.32bis Handshakes

Simulating Bell 212A and V.32bis handshakes: phase modulation, training sweeps, and why the negotiation audio has the shape it does.

Deep Dive: Bell 103 Audio Modem and FSK Implementation

Implementing the 1962 modem standard behind 300 baud dialup: FSK modulation, Goertzel demodulation, and the two-band split that makes full duplex work.

A Small Day That Mattered

Nine small bugs in the CRT, modem, and BBS paths, cleared before they had a chance to compound.